We also did a bunch of work to tune SilverLining’s volumetric clouds to blend nicely with X-Plane’s lighting and deferred HDR rendering engine, and to integrate our bounding-volume-based ray marching with X-Plane’s terrain. Getting 3D textures to render efficiently across a large area is tricky to put it mildly, but we think our approach brings some novel ways of boosting performance without compromising too much quality. They also integrate with our Real Weather Connector product, meaning localized cloud formations can be realistically flown into and out of – you don’t just have uniform weather surrounding the plane at all times. These are true, GPU ray-marched clouds based on underlying 3D volume textures, which we think is a first in the world of X-Plane. Version 5 brings SilverLining’s newly improved volumetric clouds to the world of X-Plane! SkyMaxx Pro, our add-on for the X-Plane flight simulator, just got a new major revision.
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